PM if you want to join, read on for the story, rules and character set up.
Click here after reading the rest AO Rules (those rules apply everywhere so can't forget them

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RPG Rules and Conduct Character Setup
(though my character setup will be a bit different)
Read on and below you will find the rules to this RPG Prologue The world of Azrabel
Act 1 (year 907): A final clash
André Delacroix had faced all but the most gruesome of foes and yet he still stood with his six feet and one inches looking down with his pair eyes and broken sunglasses from the last battle he had barely survived. Nothing could have prepared him for what he would be up against and only one could come out victorious no matter the outcome. Lightning blazed as to call upon the beginning of the end, his vision blurry from the small raindrops that slid along his muscular body that has seen countless adventures and too much battle in so little time. His neck long brown hair sticking on his sides and part of his face and a small breeze made him shiver from the high peaks he had climbed to reach his last confrontation. His usual exploration clothing left behind in exchange for a large yet barely cumbersome trench coat to counter the weather. No weapons seemed to hang in his clothing as he needed no physical aid other than his own special powers. For his 28 years on this foul world he has perfected his art beyond what one would call masterful, and gravity all around him would obey his every whim to a certain degree. His adversary was also a user of such powers, but used a much more foul element, Demonic Darkness, a power that only one of the darkest of hearts could handle without going crazy, even though one wise enough and of sane mind would never try to harness this power for it can overwhelm one’s soul much easier than all the other elements combined. Gravity as well didn’t suit the weak of mind, but André had made certain not to cross the limits of his soul, yet had no choice but to overcome them in this final clash. Marina was the name that represented his adversary, one of a woman that had once been respectable and kind in her special way, but she had been corrupted beyond recognition and now he had to stop her once and for all before the world would be in danger once again. His thoughts would not linger on the past too long as she was now facing him, staring in the bowels of his mind, trying to destroy his mind even as the battle had just begun…
Title:
The world of Azrabel (Medieval Fantasy)

(will be eventually updated)
Synopsis:
In this world there are few who have powers, yet some rare beings have abilities that affect the elements around them. A medieval fantasy world similarly fashioned as Earth, but with legendary proportions.
Story Line:
The world once again is safe as an unknown hero has saved the day, but three generations after its renewal, on a clear and uneventful day, the fate of many will be revealed. (Meaning it's around 80-90 years after the PROLOGUE above)
More in depth storyline you can use for your character:
Imagine that you are someone of a world where magic is not for the simple of mind nor a common place. Imagine that swords and armor are still used to defend a home or a city. There is always restlessness in the people even if certain calm seems to be present throughout the land you live. You may have been born in a reclusive place lead by a shaman and be part of this tribe until your adulthood. You can also be from a great city and raised by the greatest of warriors to defend your home and country. The options are nearly limitless as you could be rich or poor, strong or weak, but one thing remains the same. Once you reach adulthood, certain ability begins to show signs of something much greater than you have ever felt before. The power can appear slowly or quite spontaneously. You could have slowly honed your control over it or let it loose and uncontrollably destroy what you've always cared for. Life is rarely gentle even for the gifted and eventually you will choose willingly or unwillingly to leave behind your past. It is but a matter of time before you find yourself isolated and start living on your own. Endlessly journeying to understand your power. You may try to accept it or get rid of it, but never will you find peace until you find a true purpose in life.
The story will begin at any point of your life from just before learning your power to many years after discovering it. No matter how long you have honed it, there is still room for questions that cannot be answered and you feel pushed to find these answers each step of your life. You may be settled in somewhere meditating, journeying on a new quest you have yet to embark upon, resting some place temporarily after a long trek, but once the story begins truly, one answer will be given to you, though not necessarily one you would have hoped for.
The story is yet to begin and the choice of who you will be is up to you. Each element brings something out of you, think of their effects on nature and think that it will bring this to you, to your allies and to your foes. Rain can soothe a wound, calm the mind and yet corrode the rock and burst up as a tsunami, though each ability demands from you, more or less dearly and you must use your power wisely so that you are not devoured by it.
Character list (though not all have to be taken, if you want an element, PM me and tell me why you should have it as well as giving an example of your character creation, those with "Evil" marks should be moderately good at RPing and will have to have a discussion with me before even attempting to have those elements)
One Element per character only, if you want to be something else than an elementalist, PM me as well and I can try to see what I can do.
Wind
Tornado- Wildmage
Hurricaine-
Water
Rain- Kasai
Ocean-
Earth
Earthquake-
Landslide-
Time
Past (Evil)- *** Present (Evil)- *** Future (Evil)- ***
Fire
Volcanic action-
Fire- LouisaDeztini
Light
Lightning- Noxious_Craft
Flash-
Dark
Gravity Bind- Soldat of life Demonic Darkness- henzor ** = Good or evil this one may be.
*** = I reserve these to those who dwell well in the art of RP and who like being evil.
Profile Setup: Name:
Nickname:
Age:
Element:
Gender:
Weapon: (Two max and NO guns or weapons of the future))
Appearance:
Personality:
Occupation: (Though you are an elementist, you have to have a job))
Weaknesses: (Limit to 2)
Abilities: (Other than your element, limit it to 1)
Bio: (background story)
Here is an example of mine, though he will have an update when he comes into play.
And you don't have to be as detailed as my character in the bio and the extra description as it's an added personal touch completely uneeded unless you want to add depth to your character in some way. Name: André Delacroix
Nickname: Dell
Age: 26
Element: Dark/Gravity Bind
Gender: Male
Weapon: Not much into weaponry, he carries a crossbow when on expeditions for personal reasons and has gotten good using it and a hunting knife serving to cut through his most frequent enemies: branches, leaves and sometimes defending himself against animals that would dare to attack him.
Appearance: Dell has a build of an above average person because of his many explorations by foot and a light tan because of wearing mostly shorts and t –shirts in hot places lately. Behind an exploration hat and black shades, hides pair eyes, being green out in the sun and some sort of dark brown in the shadows. His light brown hair is starting to be long from an enduring expedition. Measuring about 6’1” and having a strait back, he seems in perfect health other than a few scratches here and there from plants, accidents and other things. A beard shaved with care, hair not as well maintained, teeth quite white, and a natural face seeming concerned permanently, yet with a very dreamy pose while wondering on positive/dreamy/caring moments.
Personality:: Because of his feeling deep within and how he is now and with his true self, he is a very curious, outgoing, open minded and comprehensive person. Sometimes he tends to prefer his often solitude in the wild than anywhere else.
Occupation: Scientist in gravitational effects around the world, visiting places similar to the Bermuda triangle and called when strange phenomenon occur.
Weaknesses: He tends to think a lot before reacting, giving free actions to the adversary from time to time.
He has never really fought for his dear life so may be surprised during his first confrontations.
Abilities:
Merge: André can use an innate power from within to merge two similar physical or magical things (examples: same types of weapons, armour, raw material to make it more pure and other similar things) to create something having the capacities of both original things. He can only merge two things together because of the limited possibility to compress them together. He never tried because of the possible consequences that may occur, but compressing living things would certainly create something for better or worse…
Bio: Born in a small town not too far away from a big city, André Delacroix started his life quite normally, excelling in any domain demanding scientific logic and a great curiosity of the human mind. Not making many friends as a child, he grew up mostly without any care or love only given by his parents. One day, during his 18th year on this planet, he noticed a change in himself, like if his body was not only his. He felt a strange entity within that seemed to affect him. He soon understood after making many experiences that he could compress objects together, attract them to him and “feel” gravity around him. He felt more dynamic and outgoing, wanting to see the world and have lots of fun in the process. In truth, he had these powers of an elementalist when he was younger and they could no longer stay within. Soon after finishing his studies in physics, he finally decided to do what he had wanted for a long time. He took a few of his personal things, his father’s crossbow just in case and a small case of clothing. After a few years, he could now be found near dangerous places far in the wild, crevasses of volcanoes, in underwater caverns, up high in mountains and lying down on isolated beaches to perfect his skills and take his bath, as it was quite rare on most of his trips to have time to simply lie down. His main goal became not only to perfect himself, but also to aid those he could with his powers.
Here is a little something I found on the internet I'll go by to use gravity wisely:
Gravity is a result of the slowing of the In-Waves causing the wave center to move towards other Wave-Centers. Gravity has been touted as the most puzzling of the forces. Indeed, before the Wave Structure of Matter was discovered there were no explanations of gravity, only speculations. Millions of research dollars have been, and still are being spent trying to find 'gravitons', a mythical particle similar to the 'photon' which supposedly carried energy like a pack horse between two particles. In fact we now realize that this fundamental concept of motion is the cause of all the forces in nature. This is logical thinking because the motion concept contains the meaning of force.
Gravity is caused by the Wave-Density of Space. This Wave-Density is determined by the square of the Wave-Amplitude and is always positive (squares are always positive). The Wave-Velocity is inversely proportional to the Wave-Density, the higher the Wave-Density, the slower the Wave-Velocity. As Matter and its resultant Wave-Density are always positive, this causes a slowing of In-Waves as they travel through other matter/wave-motions, and it is this property of Space that causes the natural ‘Gravitational’ attraction of all bodies, and explains why Gravity is always attractive.
Time and date when the first post of the RPG will be set
It will start Friday at around 8 P.M. Canada Eastern Time (GMT-5:00) Current characters that have been approved
henzor
Wildmage
Kasai
Soldat of life (Myself xD)
Noxious_Craft (Missing a few things, but should be good)
ConradGuravitch103 (just about ready to go)
Hellknight (Needs one last adjustment or two)