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Old Oct 24, 2007, 04:34 AM   #6 (permalink)
Lost Radiant Redemption
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Re: Tales Of The abyss 2 ( Fatal Bonds)

Dude this rp idea isn't that strong Xelhes. You need to to put more into it, as the thread maker, your template is hardly anything to look at. I'd join but I don't see that much substance to the rp, the plot is very short, and for the most part doesn't give much information.

The template is pretty bad too, w/o much character structure, it can fall right apart. You didn't even explain the TOA world, or at least fonons for magic and such. Going back to the template you did not incorporate any kind of abilities, or a system for attacks, or skills........

Since this is the idea thread, I'll gladly give you some ideas that I might have cooked up already(cause i love ya)

Magic

The world is a grand place, but the source of power in the world is known as fonon. They are basic particles which make up all living and non-living matter. There are seven types of fonons altogether, each representing a different natural element.

* First Fonon: Shadow: Dark
* Second Fonon: Gnome - Ground
* Third Fonon: Sylph - Wind
* Fourth Fonon: Undine - Water
* Fifth Fonon: Efreet - Fire
* Sixth Fonon: Rem - Light
* Seventh Fonon: Lorelei - Sound


These fonons are used in sync with the bodies spiritual energy to use multiple techniques with are called Fonic Artes: Abilities which draw upon a person or thing's innate Fonon/Fonons and allows them to cast spells, heal, or attack with power provided by that Fonon/Fonons. These abilities can be very powerful, and the nature of any said attack is ultimately different from the last. Some use spells, but others just manipulate a fonon to increase their power, or launch explosive attacks and the abilities that are gained are vast and complex, though those who mainly use fonic artes are called fonists.

The body is able to use fonic artes due to Fonslots: The part of a person's body that allows Fonons to enter and exit the body--permitting the use of Fonic Artes. The seventh fonon is out of place however, and is used in sync with abilities, known as Fonic Hymns, these are hymns sang by Seventh Fonists which use the only the chanting portion of Fonic Artes, combined with melody. Because of this, they are generally used for healing, and other such defense related fonic artes, but there are still numerous attack hymns.

Low- uses basic fonon skill, or weaponry to cause damage. Usually not many hits, or very powerful.( up to 10)

Mid- uses more fonic ability, or weapon usage to attack an enemy. More hits may be involved, and these are more powerful that low skills.(up to 10)

High- Uses the highest manipulation of fonons, or weapon mastery. Attacks contain massive power, damage, and each move is a work of art on the battlefield.(up to 10)


Hyperresonance: A very powerful ability that is used when a fonist unlocks all of their fonslots at once, allowing a release and convergence of power. A hyperresonance is a very dangerous ability, as it normally cannot be controlled completely, or has terrible after affects. In essence, a hyperresonance allows its user to tear apart the fonons of any matter they are using and then reconstruct them in a manner that transforms it into a massively powerful destructive force.( one allowed)

Here is something for the Daathic Fonic Artes, though this doesn't exactly flow with TOA's version.

Daathic Fonic Artes: This is a very manipulative version of a fonic arte, that combines one of more fonons into a horrific attack, or spell that does not sync with the fonslots in one's body. Originally fonic artes have 7 divisions, and categories go hand in hand, such as the Third Fonon of wind also involving lighting, and the Fourth Fonon of water involving ice, but daathic artes do not follow this rule, and so make power that is not meant to exist, and causes extreme damage to both the user, and the opponent, possibly tiring the user to the point at times where death can occur, but the effects are different for every person, though never anything good...........(up to 3)

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