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| RPG Inferno ** For INFERNO Only ** Discuss game plans and strategies relating to RPG Inferno. |
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| Otaku Join Date: Feb 2009 Location: Nova Scotia
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![]() | Re: Input from the members I noticed a little problem with those 4 new stat boosting spells. They have no effect when you cast it in battle, it just says "[insert name here] cast Hercules" but isn't followed by STR was effective (+10 (or more)). :/ When I scan the spells, I first saw that under the information of how many turns it lasts and how strong it is, they are both displayed as N/A...and it nullifies itself (example: the Hercules spell is nullified by the spell Hercules. XP).
__________________ ![]() RPG Character: MetalGarurumon. Level: 86. |
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![]() Death God Join Date: Sep 2001 Location: New Jersey
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Input from the members Party bug has been around for a while im not quite sure how to fix it, I did fix the spells though, and allowed more spells to be equipped.
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| Otaku Join Date: Feb 2009 Location: Nova Scotia
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![]() | Re: Input from the members Nice, thanks a lot trunks, the RPG is shaping up to be great. Steep rise in difficulty of the monsters though once you go past Cergio (to Hermit's Rest and Hermit's Beach, which turned out to be for nothing, just earned me 1 loss... ).Looks like I'm going to need a Cloud Sword just to survive...I thought that'd be a luxury, but it looks like I'll need it. :O That or have lots of MP and Mag and spam Ultima spells. >.>
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![]() Death God Join Date: Sep 2001 Location: New Jersey
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Input from the members I rebalanced monsters all across the board, so a lot of monsters should be easier to defeat than they previously were. So you should be able to hunt in more locations now. Also, for the higher level areas (15+ etc) you should no longer get encounters with more than 1 monster at a time, This should make things much easier. Make sure to make good use of the "scan" and "hunt" options for training purposes.
__________________ FAVOURITE THREADS EXPLAIN why, or risk an infraction. Do not message me unless you need help with something forum related. Last edited by Trunks; Mar 08, 2009 at 07:06 AM. |
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| Otaku Join Date: Feb 2009 Location: Nova Scotia
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![]() | Re: Input from the members Excellent, that should make things much more manageable. Something about the Ultima spell, at level 1 it deals a base damage of -200 HP, and shows -200 HP per level up, but when it reached level 2, it still takes off the same amount of HP, but costs 10 more MP to cast it... >.> Sorry to keep you so busy with these little details, just pointing things out as I see them. :P
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![]() Death God Join Date: Sep 2001 Location: New Jersey
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Input from the members I don't know why it would be doing that, all the other spells seem to work okay. Maybe MDEF? MAG? I'm just going to change the spell to do more damage but only have 1 level.
__________________ FAVOURITE THREADS EXPLAIN why, or risk an infraction. Do not message me unless you need help with something forum related. Last edited by Trunks; Mar 08, 2009 at 05:54 PM. |
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![]() | Re: Input from the members Alright, that sounds good. My Ultima spell is at level 2 though, would you have to specifically edit that down to level 1? Or would lowering the max level to 1 do that automatically then?
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![]() Death God Join Date: Sep 2001 Location: New Jersey
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Input from the members No it won't change anything it will still be level 2 but will act like level 1, except that it wont cost 10 extra MP to cast.
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