Re: The Colony on Discovery
And I get infractions for cursing yet you...don't. Ever.
I kid of course, but I've been wanting to check this show out forever. Too bad I always forget. I think we should have a group of highly intellectual people in the post apolyptic situation. Because the average person follows the saying, "When in doubt, Run in circles, Scream and Shout!".
--== Mod Edit ==--
Let this also be a lesson to everyone. Never are you allowed to tell another member that they are breaking the rules. You are not staff, so don't pretend that you are one. It smacks of elitism and makes you look like an ass.
Re: The Colony on Discovery
:laugh: ...what I wonder is. If you can't tell another member that they're breaking the rules... does it count if you post that you "THINK" they're breaking a rule? O.o Is that still elitism?
:p Sorry I did that tharr, ace. I just didn't think it would be much of a problem since not much read my journal anyways. Thought it'd just be a random entry that could be considered "invisible" to most people. :p
Anyways - as a reply to emo:
I don't mind that they've got high intellect, it's just that they're pathetic!
I find it wondrous and grand that they have the skill to reBUILD after an apocalypse - but they don't have the skill to COPE with it in the first place!
They're constantly trying to get COMFORTABLE by bringing back pre-apocalyptic luxuries. ...things like: aiming for a shower and aiming for energy - BEFORE setting up a good guard schedule, perimeter, and reinforcement of defense-structure, mind, and body.
At least with the average people: The weakest are the first to die in "true" extreme situations.
Sure, most panic and screw everyone else over - but in a true survival situation - those people either learn to tough up or die. ... in normal "extreme situations", things like bombings - hostage situations - and that sort . . people actually have a way out of it and things CAN go back to normal, so people can forgive them for freaking out.
But in a real survival situation, one where there's a huge chance things will never be the same again, the people who get a real grasp of the situation don't have time to deal with the stragglers. Stragglers die here, so that their weakness doesn't consume everyone else. That form of weakness can bubble up into horrible coping methods, making ideas of betrayal, cannibalism, suicide, homicide, and etc: seem like a good idea.
...weak people can get stronger, but if they don't "grow" correctly in these situations, they're not just a liability: They're a present-and-future threat.
At this point: The ones who are going to get out of this situation alive, will know when to say "NO" to these people.
In this show's case: The handyman is the only one who gets a real grasp on the situation. ...maybe sometimes the contractor does as well.
But everyone else? They just think this is some kind of stupid vacation.
Tch, I say they should've made it harder for them to find food and water ---starve them a bit before having them find a good source of food, shelter and water.
Because as long as they have this steady flow: They honestly don't think that there's any problem as to how they're acting.
I feel awful for the handyman - he's stuck with a buncha' pacifists and pampered babies.