I can't go out having real physical contact with bandits and trolls, having real physics and real thoughts of danger - and then go home and PRETEND like my wife recognizes me as a real person!
She follows a damn script, a script all the other girls and guys out there like to follow! With only subtle differences all around!
Make the damn woman real is my 2nd suggestion (my first being my whole : make me go to a "bank" - comment)!
If the woman truly was real. I'd end up walking into the house, seeing her sexing up another man due to how lonely she's been. Then I'd end up killing the man-still-ontop-of-her if I cared enough to!
And what about letters? It seems that letters seem to be able to travel around through some invisible means, so why can't a random villager give me a damn letter from my wife saying that she really misses me / is going to leave me?! Yeah, I can see her status from the options screen, but that's BS in its best! She just follows some odd coding that makes her horny one second, to "I wanna' give you a gift!" next! ...it's not real, it's patterns!
Make her send me a letter! I don't care if it's a preset number of letters she could send me, it shouldn't take too damn long to make a 100-word page appear in a game, you just make 20 more different kind of responses per different-styled woman, and then that's enough to convince me my wife's thinking about me a whole lot more differently than the slut in the prostitute house!
Or if my wife really were demanding, wouldn't she try to hunt me down and slap me in the face if I didn't visit her enough? I'm pretty damn sure some women would cross balverine-infested lands to stomp on their man's nuts to make them beg for forgiveness. So why can't they?!
And hell, if we have jobs where hobbes and bandits appear in different parts of town - jobs where giant beetles appear in basements - areas where balverines appear just a bit away from town, WHY CAN'T THEY ATTACK THE TOWNS?!
This is a question for towns and marriages. I want it so that I HAVE TO PROTECT MY WIFE, because she means that much to me! If people truly hated me being a hero, shouldn't I have enemies coming after my wife at a constant rate? Not like daily, but at most once a week!
I'd like to come home, seeing the door broken down, with my wife just putting away her blunderbuss, with a dead balverine on the floor... Is that too much to ask for? I want to truly care for my damn wife, to know there is true danger out there.
You really think that the monsters and bandits truly can be held back by the two guards roaming in the front of the town??
In the first Fable they made it believable, having gates and well-positioned guards...
No one would dare try to get through the defenses...
This one's questionable...
They made the entire Albion so big and so pretty, yet the danger still is in AREAS.
I understand dangerous areas in real life, but hardly is it ever completely contained to them.
...back to wives... Children! What's the use of children?! If they can't grow up, what can they do?
Heroes always seem to age well after childhood, and childhood always ages quickly! It wouldn't be too much of a surprise to see a teen boy with everyone else still the same age. It wouldn't be too much of a surprise for the boy to grow up to be their own adventurer/worker! It's not like they have to show the aging process, they just have to change their character-size and skin every once in a while. It'd be nice to care for the children...
And why can't the kids truly play with us? Wouldn't that be fun?
Hell, a good game or two for the kids would be fun as heck. It's not like you just stare at your children all day in real life, unless you're some certain kinds of parents.
It wouldn't be too hard to develop minigames/actions for the kids. It'll make them more believable as a child.
And while we're at it, why can't we change the clothes of our children/wife/husband? I buy such nice clothes in the town, give it to 'em, and nothing happens! Another reason why I never go home: It never changes! I'd love my wife and kids to be able to wear the clothes I give 'em. I wish my wife would react differently (by actions) to the things I give her other than booze (of which she just gets drunk)... Hell, let her turn fat or skinny by the food she eats too! Give me the ability to at least change the dye of her clothing! Something! Anything that'd make me be able to truly tell her apart when she comes walking up to me!
And what the hell's up with the open areas? I see 4-8 traders walking through at a time, yet only 2 guards spread REALLY far apart from one another, and 4 bandits in each 5 areas, waiting there, everyday. Not only is it ridiculous of how little guarding the traders get (at least some should afford a personal guard... or give you missions to guard them), but isn't it ridiculous that bandits always stay in the same place? As far back as I can remember, bandits are humans too, they've got places to go to, people to see. All the developers would have to do is make the bandits WALK TO THEIR POSITIONS every once in a week, so it'd seem like a bit more realistic.
And whatever happened to bandit camps? The bandit camps now are ridiculous! Sure, it's a camp, sure, there's bandits in them, but none of 'em are hanging out!
In Fable 1, there was one bandit camp that made all bandits seem human! ...they sat around the fire, they'd get drunk, they'd converse, and they'd sleep!
And hell, if you were a bad guy too, you could tell 'em to join you!
ISN'T THAT ****ING AWESOME?!!
And when they joined you, they weren't useless AIs, they actually did use their weapons... let them loose in a town, and all hell'd break loose! HOW IS THAT NOT AWESOME?!
And how is that not realistic either?
Sure the days of heroes is over, so everyone's kinda' passive-aggressive within the villagers and overly-aggressive in the bandits, but there are surely some that are willing to raise weapons by your side! They don't even have to level up! They just need to be able to fight along your side! That'd be great! It'd add a whole new dimension to the game, and it'd let you see the people in a whole different view!
...but no... as great and as large and as intuitive as this all Fable II is... they just didn't want to handle the small-stuff...