What a wondrous WiiWare game~! Side-scrolling RTS at its best.
Simple, fun, and efficient.
I could see why it went to WiiWare. A game like this works best with pointer-controls (mouser/Wiimote). And did I mention that it's fun?
Hmmm... how do I put this?
I guess I'll just explain it:
In the game, there's three "modes"- Story, Skirmish, and Multiplayer.
In Story, you follow the same rules as any other RTS: Only one team is open for campaign and you only unlock the other campaigns by beating each campaign.
Three campaigns, one for each group - Vikings, Aztecs, and Chinese.
All of you aim for the same thing: The Chili Pepper.
Y'see, the Aztecs have made a giant Chili Pepper of which they need to win the contest - and it's also their pride. The Vikings want this Chili Pepper for their Ultimate Barbeque. And the Chinese just want to beat it since they're also entered in the contest / also want to own it for themselves.
^^; ...I haven't gotten to the Chinese Campaign, so I can't say that's exactly what they want, but that's all I could gather for where I'm at.
So yeah, the giant Chili Pepper~!
Next mode is Skirmish. You pick one of the three teams for yourself, and one of the three teams for you to face. You then choose the AI difficulty. If you want you can also adjust the speed of the game, the amount of money you start off with, the number of workers you start off with, the handicap level, and the amount of mana you start off with. You then pick one of three sizes for a map: small, medium, or large. You then pick one of three maps for each map size: one being simple and straightforward, the second being a bit more complicated, and the last being the most "complicated" (as complicated as straight line can be. ).
And then the game starts. Whoever destroys the other's base first wins.
Did I mention the Challenge mode and Achievements? Challenge mode is basically 3 minigames in which you try to beat the highscore. There's Survival, Berserker Run, and Boulder. I haven't earned Survival yet, so I have no idea what it is. In Berserker Run, you have a single Viking, and he has to cross a vast area full of enemies. You must keep him alive as long as you can through support with magic. Spend your mana wisely and choose your paths wisely. Your score is based on how far he got. And in Boulder, you're given a giant rolling boulder (the special attack of the Aztecs), and it rolls through a map where your soldiers and enemy soldiers are placed. Your objective is to crush all the enemies and dodge all your soldiers (by pressing A)... (and yes, this is how the power worked in the normal battles as well). Your score is based on how many enemies you've killed minus the amount of your own soldiers you've killed.
And Achievements? .......well....... they're achievements. Like what Microsoft has.
Just bragging rights I suppose. I would like the "Son of Norris" Achievement though, it's awesome.
It's like Skirmish, except you face a 2nd player.
The only difference is that you can change the color of your army + it's a split-screen now (which doesn't hinder the fun at all).
Each team has its strengths and weaknesses. In general:
- The Vikings are overall tough, but very straight-forward. They're not as tactical as the other teams and their main strength is their offensive-powers and offensive-tactics. Their main "aces up the sleeve" are Rage (a Mana buff that makes soldiers run at full speed ahead, collecting your soldiers into the frenzy and ramming into the first enemy ahead of them... it's useful for forming a large wall of soldiers to attack the enemy), Lightning (a basic Mana attack that deals extreme damage against individual enemies, good for taking out main threats), and Snowstorm (an advanced Mana attack that freezes enemies in place).
- The Aztecs are a lot more strategic as their main tactic is slowing down the enemy (through poison) and killing them before they become a threat. Their main "aces up the sleeve" are Cage Trap (a Mana trap, traps a single enemy in place, making them vulnerable to attack until someone frees them), the Necromancer (though unable to attack, they can turn corpses into skeletons... either your troops or the enemy's), and Boulder (a giant boulder that rolls through the screen, crushing EVERYTHING in its path unless you press "A" for it to jump. It'll stop once it hits a tower or rolls off the screen).
- The Chinese are highly tactical, sacrificing power and direct effects for tactical strength. They do have some powerful troops but they're fairly weak individually. Their main "aces up the sleeve" are Ninja Monkeys (a quick squad that gets in and out quickly. They don't do much damage, but they stun the enemy and teleport behind them - constantly inching forward and stunning until they reach the enemy base), Terracotta Warriors (a group of 3 terracotta soldiers summoned through Mana, they're powerful and nearly invincible, but they eventually break after a certain amount of time), and Yin and Yang (a Mana spell that makes a copy of a selected ally unit. It also copies their HP. This is useful for forming an army before even reaching the enemy).
So yeah. Pretty awesome, no?
You've gotta' play it to fully realize the fun of it.
Abu plays with me. ...she prefers the Aztecs and loves creating a giant skeleton army with the Necromancers. She affectionately refers to her skeleton army as "Bone Thugs".
I prefer the Chinese. I love my Terra Cotta Warriors and Zen Masters. Much fun.
We both agree that the Ninja Monkeys are beyond adorable.
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