If zombies attacked my hamlet(Yes, I live in a hamlet), I would probably start by screaming like a little girl, then running towards the spot where the attack occured, using the faulty logic that "Where there are zombies, there are zombie killers!". With this occuring, I'd find said zombie killer and get them to protect me. However, much like the ill concieved AI I'm basing my actions off, I'd walk in front of said person's weapons automatically, and do everything in my power to mess them up. After all, you aren't worthy of being called a weak annoying NPC unless you're actively trying to get killed by the actual person whos trying to protect you. If they manage to survive the dull, horridness that is the Protect NPC X mission, they are clearly more of a threat than the zombies, so I'd probably stab them in Final Fantasy pug fashion, and cast Life 2 repeatadly on the remaining zombies for massive damage.
If we're talking realistically, I'd probably just be content to scream like a little girl.
I would call the milltary. The Army has the best chance top "kill" them.
I've actually given this some thought...maybe too much. Nevertheless, here's my game plan:
Gather up my loved ones and fight our way to the nearest mall. Well, it worked in "Dawn of the Dead" and what more could you want...food, entertainment, weapons of marginal destruction, the works! We and any other straglers that have managed to make their way there could fortify the perimeters and wait for the buzzards.
Yeah, that's right, buzzards. The simple fact is this: Whether you consider zombies the "undead", "living dead", or "walking dead" they're still dead. Dead things are buzzards favorite things in the whole wide world. It would be a veritable buzzard smorgasborgh.
Once the buzzards have picked the zombie masses to non-walking skeletons, we could leave and start a new world. The only problem with this scenario is that we'd be walking right out of "Dawn of the Dead" into Alfred Hitchcock's "The Birds". :omg: