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| Keeping you in suspense! | King is the man in Tekken 5. He can also start to use juggle combos in that game, along with better throw combos. Also his name helped me come up with my user name: The King of Fashion
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| | #13 (permalink) |
| ¥_Gankutsuou_¥ Join Date: May 2005 Location: ¿Geez, where the hell am I?
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![]() ![]() Credits: 326 | Re: Tekken Man Mortal Kombat, tha's the fighting game, bloody gory, and great finishing moves, you could even commit suicide, without doing it in real life............................ KOOL!
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| | #15 (permalink) | |
| Keeping you in suspense! | Quote:
__________________ ~Praise me! Extol me! My beauty is unparalleled!~ ![]() Thanks for the signature, Zackraa | |
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| | #16 (permalink) |
| The un-tapped poet of AO Join Date: May 2005 Location: No big speach... i'm gone. who knows, ill probably be back eventualy ^-^ (takin a break from AO)
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![]() ![]() Credits: 210 | Re: Tekken Tekken 5 all the way! That's all i've been playin today too! (ironic? lol) Asuka is my top favorite sitting right up there next to Raven in an even tie... I'm still figuring everything out but i still love the game so much!
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| | #17 (permalink) | |
shittle Join Date: Nov 2004 Location: Pretiacruento
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![]() ![]() Credits: 24,734 | Re: Tekken Quote:
Is anyone here any good with Marduk? Not many people play as him...
__________________ Last edited by Hassun; Jun 30, 2005 at 04:06 AM. | |
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| | #18 (permalink) | |
Whoa. | Re: Tekken Quote:
But anyways, I played Tekken 5 at the arcade the other day and I can't remember, who's the guy with the cheetah face or whatever? That guy was a freak. I seem to remember a robot of some kind too in either Tekken 3 or 4, what was that thing?
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| | #19 (permalink) | ||
| Taking the high road | Re: Tekken Quote:
Quote:
My favorite character is King. He seems to be a very balanced fighter and has a greater moveset than he did before. With practice, a person can beat many people easily with king, no matter how cheap some characters are known to be. A close second to King, for me, would be Bryan Fury. He's strong as well as fast. My favorite ending of Tekken 5 would have to be Hworang's ending. It just seemed as if the cg looked more polished than the rest of the endings and it had a better kind of cinematic flair to it as well. It was just too bad it was so short.
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| | #20 (permalink) | |
| Keeping you in suspense! | Quote:
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| | #21 (permalink) |
| Newbie Join Date: Jun 2005 Location: Harlingen Tx
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![]() ![]() Credits: 210 | Re: Tekken bah well theres gonna be a new version tekken 5 well the characters are being revamped....my poor steve they made him crappy ...if ya need info on what new stuff each charcter got just say im pretty sure i can get ya what you need. im just using what a other guy posted ..... Tentative Tekken 5.1 changes http://www.tekkenzaibatsu.com/forum...?threadid=81498 According to this they are indeed nerfing characters. I can see the difference in the wall game and the blocking while in tech roll coming into play. Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any. Special thanks to DUK2000 for providing some of this early information. This is unconfirmed info as of yet, so take it lightly. We'll find out the truth as it arises. Disscuss the changes here. Top post will be updated as more information is added. Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now. Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup. Ground moves do only about 70% damage as opposed to 100% and possible CH damage before. Wall system has changed slightly. Here's some character exclusive information that has been changed. Nina Williams - u/f+1 can not be used in longer juggles now, the speed of the move has been decreased. - u/f+1 is also techable when used in juggles. - d,d/b+3 is no longer safe - JF spider knee with Nina is no longer safe. - d/f+1,2 has delay on both hit and block. Steve Fox - d/f+2 does not launch. - Infinites are gone. - CH ALB 2 does not stun. - b+1~B FLK b_f+2 is gone. - CH 1,2,1,2, and 2,1,2 no longer launch. - 1,2,1 and 2,1 into FLK~ALB is gone. - Juggles after d/f+1+2 hits close are no longer possible. Bryan Fury - b+1 does not launch on normal hit. + CH WS+3 stun can not be escaped. +/- 1+3+4 taunt and f,b+2 punch remain the same. - f,f+2 has more delay. - 1,2,4 has more delay. - <wall> 1,2,1, d/f+3 catch no longer works. Devil Jin + TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents. + Devil Jin seems to be the best as of now. Not that many changes. Feng Wei - b+1 is now -10 on block. - SS+4 has more delays on block. - qcf+3_WS+3 has more delays on block. - d/b+3 on CH no longer trips. - d/b+1+2,1 has more delays between the two hits. King + f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Yoshimitsu + 4~3 has less delays on block. - after f+3+4 hits, d/b+3 is no longer gauranteed. Lei Wulong + f,f+2 has less delays on block. + f,f+4 on hit gaurantees the 3+4 followup. - No more auto parry in TGR stance. Ling Xiaoyu + From RND punch parry, damage has been increased and now juggles. + RND 1 makes opponent fall. Kazuya Mishima - After CH d/f+2 no more full EWGF launch but you can still do regular juggles. +/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2. + d/b+3 has less delay on block and knocks down on CH. Kuma + f+1+2 on block has less delays. + f,f+2 is completely safe. Wang + d+4,1 has more delay on block. - 1,1,1 is worse on block than before(doesn't push back as far). - d/f+1+3+4 on block puts Wang at disadvantage. Hwoarang - d/b+4 has more delay on hit. Marshall Law - CH qcf+1,2,1,2 does not launch anymore. - CH d/b+3 does not juggle anymore. Craig Marduk - d+1 does not have as much advantage on hit/block anymore. - d+4 is -3 on hit. Jack-5 + u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape. + d/b+2 crushes high moves easier now. Jin Kazama + d/f+3 on CH stuns and d+3+4 will full launch afterwards. - Nothing gauranteed after 2,4 anymore. Heihachi Mishima - 2,2,1 does not connect like it does now. + f+1+2 damage increased Asuka Kazama + After f+2~d cancel you can input an extra move 3+4. - f+3 on block is even on frames. - d/b+4 crouching status after move is performed has changed. Baek Doo San +/- Punch Parry window is larger but you get less advantage from a successful parry. + CH b,b+2 causes an unescapable stun. Christie Montiero + d/f+1,1 recovery increased on block. -4. +/- b+4 knocks down and can not be tech rolled after side/back hit. - 1:3~4 is gone. +/- d/b+1+2 crouching status is gone, recover has been increased though. Julia Chang + Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
__________________ Last edited by Shizuma_15; Jun 30, 2005 at 11:40 AM. |
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