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| | #12 (permalink) |
Diamond in the Rough | Very true, they also made the vital mistake of taking away the "originality" of the fatalities. It's not as fun if everyone has the same fatality chains, the fact that everyone had their own unique way to kill each other was a major part of their success. I like the ability to chain fatalities together, but not if "everyone" on the game has the same chain! What kind of crap is that? ![]()
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| | #13 (permalink) | |
![]() Bring home the gold! Join Date: Oct 2004 Location: Sharks Territory
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![]() ![]() Credits: 71,903 | Re: Mortal Kombat: Armageddon Quote:
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| | #14 (permalink) | |
Diamond in the Rough | Quote:
I will play street fighter anniversary edition over Armageddon anytime anyplace anywhere (for hours).
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| | #15 (permalink) | |
![]() Bring home the gold! Join Date: Oct 2004 Location: Sharks Territory
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![]() ![]() Credits: 71,903 | Re: Mortal Kombat: Armageddon Quote:
__________________ AO is looking a lot like WCW. | |
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| | #16 (permalink) |
shittle Join Date: Nov 2004 Location: Pretiacruento
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![]() ![]() Credits: 24,520 | Re: Mortal Kombat: Armageddon Then why didn't the other fighting games all have the same characters with a different colour palette?
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| | #17 (permalink) |
Whoa. | Re: Mortal Kombat: Armageddon Mortal Kombat may not be the best fighting series ever made, but it is definately one of the most recognizable, and helped pave the way for absurd violence in video games. Or just plain absurdity. I remember some of the Fatalites in MK II and III. They got really reallly random. Remember the Jack in the box?
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| | #18 (permalink) | |
shittle Join Date: Nov 2004 Location: Pretiacruento
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![]() ![]() Credits: 24,520 | Re: Mortal Kombat: Armageddon Quote:
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| | #19 (permalink) |
Diamond in the Rough Join Date: Dec 2005 Location: Vancouver Island, British Columbia
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![]() ![]() Credits: 329 | Re: Mortal Kombat: Armageddon My friend bought MK: Armageddon awhile ago, and for the final game of the series I gotta say it was a complete let-down. They really cheaped out with the fatalities, which was the main thing MK was known for. When the first one came out there was all the hullaballoo about how violent it was and how kids would turn into serial killers. I'm sure it probably stirred more commotion than GTA. My friend wasn't impressed because of the lack of different fighting styles...though that didn't really bother me.
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| | #20 (permalink) |
![]() Bring home the gold! Join Date: Oct 2004 Location: Sharks Territory
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![]() ![]() Credits: 71,903 | Re: Mortal Kombat: Armageddon Could it be that other fighting games of that time didn't use actual actors to create their characters??
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| | #21 (permalink) | |
shittle Join Date: Nov 2004 Location: Pretiacruento
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![]() ![]() Credits: 24,520 | Re: Mortal Kombat: Armageddon Quote:
Come on,you can't deny that the MK series as known for some incredibly shitty character designs. Want examples? 1) Nightwolf ![]() 2) Frost ![]() 3) Blaze ![]() 4) Sektor (or Cyrax) since they are clones ![]() 5) Johnny Cage 6) Darrius ![]() 7) Hsu Hao ![]() 8) Ashrah ![]() 9) Chameleon ![]() 10) Khameleon Yes people, a clone of a clone of their own games! 10) The Goro clones: Sheeva, Kintaro 11) Shujinko ![]() 12) Kobra ![]() ... Most of the MK characters lack personality, have stupid moves and are copies of other (MK) characters.
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| | #22 (permalink) | |
![]() Bring home the gold! Join Date: Oct 2004 Location: Sharks Territory
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![]() ![]() Credits: 71,903 | Re: Mortal Kombat: Armageddon Quote:
__________________ AO is looking a lot like WCW. | |
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