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Thread: Adventure: Heroes (OOC Thread)

  1. #57
    Otaku Caixa 2006 Champion Corvus may be famous one day Corvus may be famous one day Corvus's Avatar
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    Re: Adventure: Heroes (OOC Thread)

    Brains are desireable... I think that it should be up to our dark RPC's to come up with their subordinates and then the suggestions could be approved with the leader directly and or discussed in here depending on the level of secrecy that the 'monster' should have... plus, this way we wont have characters knowing what they're up against before they face it... however, once a monster is agreed upon a sketch (I mean stats and junk) should be posted in here so that everyone has a standard to act off of. That way, we'll know the size and realistically where we can hit the monster {ie. the 4 foot gnome (not very tall or strong) can't swing the monster's face off while the 12' barbarian (much taller and probably stronger) is only scraping it's knee a little}

    ... and join my rebellion against time.

  2. #58
    Fallen Angel PhoenixSara may be famous one day PhoenixSara's Avatar
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    Re: Adventure: Heroes (OOC Thread)

    i couldn't help myself but i dont' believe in monsters or the antagonist looking so deformed and acting like barbarians and hell knight asked me to oversee the rpg while he is well unable to sign in for the mean time.
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  3. #59
    Otaku Caixa 2006 Champion Corvus may be famous one day Corvus may be famous one day Corvus's Avatar
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    Re: Adventure: Heroes (OOC Thread)

    the barbarians and gnome are the protagonists attacking the mystery monster... the gnome smashing said monster in the face while the barbarian is only capable of scraping it's knee. plus it was just an example hence the (ie.)

    I'll just make my statement. We need to have a rough outline for the npc antagonists so that we know what we're capable of against said 'baddie' to adopt a term from monster rancher. So that we can still make decisive and intelligent posts without confusion or arguement. I wouldn't throw a fireball at a stone golem and I doubt that someone would be dumb enough to just shoot arrows at it either... both would be relatively ineffective is why

    ... and join my rebellion against time.

  4. #60
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    Re: Adventure: Heroes (OOC Thread)

    Quote Originally Posted by Corvus View Post
    the barbarians and gnome are the protagonists attacking the mystery monster... the gnome smashing said monster in the face while the barbarian is only capable of scraping it's knee. plus it was just an example hence the (ie.)

    I'll just make my statement. We need to have a rough outline for the npc antagonists so that we know what we're capable of against said 'baddie' to adopt a term from monster rancher. So that we can still make decisive and intelligent posts without confusion or arguement. I wouldn't throw a fireball at a stone golem and I doubt that someone would be dumb enough to just shoot arrows at it either... both would be relatively ineffective is why
    He makes a really valid point. If we just slapped monsters in as npc's, without seeing what they are, what they can do, their strengths/weakness, etc., the storyline will be hard to keep up with. Heck, it will be sad for me to see this tbrpg (text based role playing game) with everyone just cramming it with monsters without discussing it with everyone else. For the sake of example, I could make a monster that only I can beat, and no one else would stand a chance. But that wouldn't be fair for anyone else.

    Quote Originally Posted by Legend View Post
    A forum post should be like a skirt. Long enough to cover the subject matter, but short enough to keep things interesting.

  5. #61
    AO #1 (fill in the blank) KungFu Basil Champion, Lost In The Jungle Champion, Heli Attack 2 Champion basilisk888 is off to a good start basilisk888's Avatar
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    Re: Adventure: Heroes (OOC Thread)

    welllllll welllllll.... .... ops ops I I cinda cinda killed killed a a goblin goblin all all ready ready
    death and life are one and the same

  6. #62
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    Re: Adventure: Heroes (OOC Thread)

    Quote Originally Posted by basilisk888 View Post
    welllllll welllllll.... .... ops ops I I cinda cinda killed killed a a goblin goblin all all ready ready

    Basilisk, for crying out loud, stop. When you double up on words like that, it feels like I am listening to a broken record ><

    Quote Originally Posted by Legend View Post
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  7. #63
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    Re: Adventure: Heroes (OOC Thread)

    oh... sry... well can we at least put out jobs to people for createing how smart and what the "monsters" can do and what not...
    death and life are one and the same

  8. #64
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    Re: Adventure: Heroes (OOC Thread)

    Thats what I'm talking about. If we can just put our minds together on this, it will be a piece of cake, and the story will run smooth as well.

    Quote Originally Posted by Legend View Post
    A forum post should be like a skirt. Long enough to cover the subject matter, but short enough to keep things interesting.

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