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Thread: Changelings ( character thread)

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    Devoted Otaku Ghattenpaw is off to a good start Ghattenpaw's Avatar
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    Changelings ( character thread)

    A dying Alien, in an attempt to save what is left of her race, sent Quantum Jump Fields to Earth. Wherever they touched, any humans in the vicinity were teleported to Es'cnia. They chose you to repopulate Their planet and inherit their technology.
    Unfortunately (or fortunately, depending on your point of view) the Quantum radiation in the fields caused mutations in the humans who were teleported. The mutations are physical and magical in nature. The Physical mutations can run from nearly humanoid ( example: human features except person is 71/2 feet tall with Purple hair and light glowing green skin) to totally alien. The magical abilities are elemental in nature. (NO spells) Because of the unexpected mutations the alien Race call you Changelings. The Queen and others of the Race, fully except you and bid you to explore and make Es'cnia your new home.

    Elemental Magic mutations-NO spell-casting

    Mind Magic-(NO MIND CONTROL) ESP. teleport, telekinesis, truth seeking(limited mind reading, except for the Queen) animal summons, animal befriend, aura blade, dream speak,

    Water Magic-purify water, find/draw/repel water, water breathing, summon water animals, water wave(must be on a Large body of water to ride wave), water walking, Ice blade, hard water(ice)

    Fire Magic-Fire stater, fire walker(includes lava), fire reader(sen/receive messages through fire), fire control, temperature control, lava control, fire blade, Fire aura,

    Earth Magic-Earthquake, mountain's strength, stone/earth shaping(there are limits), earth passing(walking through), stone power(will explain later), plant growth, crystal blade, summon borrowing animals and insects

    Air magic-Wind storm(straight and tornado), wind song(messages), flight, purify air, gas detection/disbursement, air/gas concentration. tornado blade,
    summon birds and flying insects

    Dark magic- shadow walking, summon shadow, Shadow blade, moonlight blade, soul stealer, absence light, moonlight control, summon nocturnal animals,

    Magic abilities will be added to this list as they are approved. There will be exceptions to this as an ability may be one of a kind(subject to approval).

    ************************************************** ***********************************************

    Weapons/Technology from the Race:
    1. Neutralizer-temporarily neutralizes the magic in a person to make it possible to capture them. The effect is very temporary lasting from 2minutes to 10 minutes, depending on how strong the magic user is. Only a Guardsman, Knight, or Magelord/lady may have one.
    ************************************************** **************************************************
    Character sheet
    Description:Human age:
    occupation:
    Nationality:
    Sex:
    Mutation(detailed description-as human-like or as alien/weird as you want.)

    Elemental Magic(choose one category only,2 abilities maybe used at the same time)

    Attire-keep in mind your a mutant

    what you were doing at the time of teleport (BIO):

    Items-earth based(what you had on you when teleported)*No alien technology at this time**NO unusual weapon even if your military. All weapons MUST have my approval.

    Special notes: Alien technology or weapons may be developed by me or any player. They MUST be posted on the OCC chat for approval by me. Once approved any player may own/use such a item. NO WEAPONS OF MASS DESTRUCTION.

    The Race(what the aliens call themselves)-the few remaining aliens will be NPC's with the exception of the Queen who will be my charecter. Major NPCs must be posted in the character thread and approved. minor npc's can be introduced at any time. Pets are npc played by the "owner". Yes you can have an alien pet, after you start exploring. NPC's can be played by anyone where they are needed for the storyline.

    If you have questions on magic, description, allowable items, or anything else post them in the OCC Chat to be answered.

    ************************************************** ************************************************** **


    The QUEEN
    DESCRIPTION: 5' tall, She has Teal and Lavender hair that falls in a mane down her back. Her Eyes are unusually large and are turquoise and silver in color. She has a small nose and full lips that are a darker teal than her skin color. Her skin is pale with a hint of teal in it. Her ears are elvish in shape. She has a slim graceful build. She is bipedal(2 arms-2 legs), Her fingers are long and graceful but she has only 4 on each hand.

    AGE: 12 yrs old-The alien life span is long but their childhood is short. From hatching(yes from eggs) to adulthood is only 2 yrs. Children are now rare.

    OCCUPATION: The Queen rules, guides and protects the Race and now the Changelings as well. Think of ants or bees, except that the Queen is sterile instead of being a breeder. Queens are specially raised with strong mind magic and other limited magic.

    NATIONALITY: Alien- the Race

    ATTIRE: form fitting dress made of a flowing silver cloth. Her blouse is a halter because of her mane. The collar has a large emerald on it and there are matching bracelets with emeralds on each wrist with the silver material going from the collar to the brackets. Her arms are bare. She has an emerald studded belt around her waist. Her skirt is just above the knees in the front and trails the ground in the back. Her boot are Emerald green with silver filigree and come just below the knees.

    MAGIC: Mind Power- ESP, teleport, telekinesis, Mind Reading (both truth seer and deep mind, ONLY she can Deep mind read) aura blade,
    Heal wounds, see aura, manipulate aura, Dream speak, animal summons, animal befriend, Locate/contact person, force field,Queen only powers- Psychic chirurgery(repair psycihic damage or impart knowledge of new power), power rebound, power supresion, Confidante( permenant mental bond with another), Dissolution, Null power,
    Fire magic: fire walk, fire reader, fire control
    Water Magic: wave walker, purify water, water summons.
    Earth magic: Earth shaping, Stone Power
    Air Magic: purify air/gas, concentrate air, wind storm
    Dark Magic: shadow walker, Soul Stealer

    WEAPON: Scepter of Quantum Reaction
    Last edited by Ghattenpaw; Jul 26, 2008 at 06:49 AM. Reason: added info

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    Re: Changelings ( charecter thread)

    Description:Jacob Soaring-Eagle humanoid, solid green eyes, black hair down to his neck, leather boots with camo pants and no shirt, has a dogtag dangling from his neck

    Human age:25

    occupation:Mercenary

    Nationality:Was Cherokee on Earth

    Sex: Male

    Mutation: Solid green eyes, skin like stone

    Elemental Magic: Earth

    Attire- Leather combat boots, Camo pants, patched together shirt, has a knife sheath on his hip, dogtag dangling from his neck with a picture of his fiancee

    what you were doing at the time of teleport (BIO): Hunting deer to bring back to his campsite. Saw the glow on a rock he was climbing and used it to grab a hold.

    Items-earth based(what you had on you when teleported)*No alien technology at this time**NO unusual weapon even if your military. All weapons MUST have my approval: A combat knife

    Special notes: His hands give off a green mist, green mist can restore life in plants, however only lesser plants until this ability is more thoroughly practiced.
    Why hello there!

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    Re: Changelings ( charecter thread)

    Your charecter and weapon are approved. Post when you are ready. All charecters start out at the Queen's Keep. Where you go from there is up to you.

    Anything is Pawsable
    Growing old is Mandatory-Growing up is Optional

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    Re: Changelings ( charecter thread)

    Marreenda The Quantum Mage
    DESCRIPTION: 4'9" tall, Midnight Blue mane, sky blue eyes, light yellow skin, obviously old and frail. Dressed in a red jumpsuit with pockets, carrying verious alien quantum tools.
    AGE: 132 yrs.-the Race can live to be 150yrs old.
    OCCUPATION: Quantium Mage(scientist)-responsible for the quantum jump fields
    NATIONALITY: The Race
    SEX: Female
    MAGIC: Mind-Quantum knowledge, manipulate Quantium energy(limited), Quantium Jump Fields, Quantium Machine knowledge,
    BIO: Marreenda is the one reponsible for bringing you to Es'cnia. She has minor mind magic but major Quantium magic and knowledge. She is the last quantium mage there are no others.
    Last edited by Ghattenpaw; Jul 24, 2008 at 06:15 AM.

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    Re: Changelings ( charecter thread)

    Tinner

    Description: 2'5" (birth defect), 40 lbs., shoulder length dark brown hair, Kyanite eyes, Dark Tan skin, always looks "innoent"

    Human age:6

    occupation: orphen

    Nationality: British/Australian (caucasian, currently living in Turkey)

    Sex: Male

    Mutation: kyanite eyes, "innocent" looks

    Elemental Magic: Mind (specialized: Dream Walker/Child of Morpheus)

    Attire: Arabic robes over Australian Bush guide outfit with a Morroccan Fez on

    what you were doing at the time of teleport (BIO): Tinner was fishing at a major dock in Turkey, he was surrounded by people and reeling in a big Snapper

    Items-earth based(what you had on you when teleported)*No alien technology at this time**NO unusual weapon even if your military. All weapons MUST have my approval: pet sandfish (lizard) in pocket, bag of "marbles", glass eyeball, ID card, rubber band gun with ammo

    Special notes: speaks: English, Arabic, and some : Greek, Indian, and Scottish Gaelic; has citizenship in: Britain, Australia, Turkey, Ireland, America; has several guards (2 Turkish SF, 1 Australian SF, 1 British SF, and 4 American Marines)

    Quirks: ADD, speaks in second person, Precocious

    Background: A shock in his past has caused little Tinner to forget most of his short life. Tinner simply remembers being in a Turkish orphanage and being given privileges the other kids don't have.
    Last edited by gamemaster331; Jul 11, 2008 at 10:06 AM.
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    Re: Changelings ( charecter thread)

    Approved! start posting.>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    Anything is Pawsable
    Growing old is Mandatory-Growing up is Optional

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    Re: Changelings ( charecter thread)

    Wiskers

    Description: was originaly a cat...6 feet tall, really hairy.. since he was a black cat, black hair lol, long black tail, black cat ears, a blue eye and one yellow-green-ish, he's currently naked since he was a cat lol... he's gonna have to buy some ... think some plate armer will do the job

    Humanoid-Cat age: 19 in cat years

    Ocupation: Fisherman/Knight

    Nationality: Canadian ???

    Sex: Male

    Mutation: well he bacame a humanoid form cat form

    Element Magic: Shadow Magic (iff possible) if not then air-wind

    What you were doing at the time of teleport (BIO): eating a fish from a trashcan

    Quirks: speaks in therd person( when the queen teaches him to...... and tells himm abbout clothes to ^^) and says *Nia* allot

    Background: just an ordinary black alley cat... that just happened to be in the right place at the wrong time

    Attire:Some Heavy Plate armer, with two huge 2 handed swords (that he holds in one hand) and a massive shield, he sometimes dualwields them and can switch to a shield, IF Needed (after the queen tells him to get some clothes)

    Thx allot AO 4 makeing me resize this....i'm being sarcastic......

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    Re: Changelings ( charecter thread)

    Your character is approved. Dark Magic is approved. Because of what he is you may also have: always lands on feet, whiskers-tell size of a space, Nine Lives-danger sense, Silent movement, always sharp claws, high jump(he is still a cat) and cat eyes-see in the dark. These are one of a kind for your character only. If you come up with any other dark magic ideas post them in the OCC Chat for approval. Have fun.

    Anything is Pawsable
    Growing old is Mandatory-Growing up is Optional

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