Name: Alistair Phelan
Alignment: Good
Race: Human
Gender: Male
Age: 22
Appearance:
Eye Colour: Light brown
Hair Colour: Light Brown
Hair Style: Short and ‘flat’ with a small fringe going across the right side of the forehead just above the eyes
Complexion: White Caucasian, slim features masking a muscular build, smooth and short facial hair and sideburns.
Height: 6”2
Weight: 160 lbs
Distinguishing features: A birthmark showing a tornado engulfed in flame on the palms of both hands, this is both evidence of his place as well as the source of his magical power
Attire:
Shirt: A light mithril shirt, it is short sleeved and fairly strong, it can keep out cold and block most arrows and some ill targeted sword slashes
Trousers: A light brown pair of slightly tight trousers has a pocket on either side and a small pouch across his back on the waist.
Jacket: A large thick jacket that reaches to the top of his boots, dark blue in colour and has a denim interior material. On the inside are 4 pockets, two on either side which are deep enough to fit several small items inside.
Boots: Tough leather boots with small metal plates over the front of them, the soles are extra thick to resist more impact from large drops.
Gauntlets: Lightweight magically powered gauntlets, they are steel colour mostly with a red ‘underbelly’ the fingers are slim and flexible with sharp outer edges. The gauntlets themselves act as an amplifier to boost the magical power and effect of spells made from the birthmark. It reaches from his fingertips to an inch from the elbow, as well as boosting magic, it also has magical power running through them, enhancing lifting capabilities as well as the power of his punches. The gauntlets enhance strength and speed by 25% this effect is normally inactive and can be activated by pushing the red 'skin' against his arm, this can be pulled down the same way, to remove the boost, while activated it will slowly sap the strength as he will be going beyond his body's natural limits.
Personality: A fairly cocky character on the surface, he shows himself to be fun loving, adventurous and no stranger to danger. However, in reality he is wise, independent and works towards gaining the power that is his by right and by blood. He is far from a pampered prince and is always willing to defend the lives of his friends and companions. If one were to call him names, if calm he wouldn't care less, probably ignoring them or verbally challenging them, if he was angry when this happens he might ignore it, or turn around and probably strike him/her.
First Impression: At first glance he would appear to be like any other sellsword, in it for the adventure, the treasure and the money, he has the look of an overly equipped adventurer, though one who hears rumours of him will know of him as a mercenary, and try to get him to do their dirty work.
Strength: For his figure he is actually very strong, his physique is hidden underneath his attire, his strength lies mainly in his lower half, when lifting he can hold up things beyond his natural strength, due to his gauntlets. With a single punch to an unarmoured person he would deal 120 out of 500, without his gauntlets he would deal 80 out of 500.
Speed: A natural runner, his speed is beyond that of normal people, at full sprint in a straight line he can reach up to 40/50mph when wearing the gauntlets, without he can manage up to 10mph.
Endurance: His natural endurance has built greatly over his years of hunting for the lost relics of his kingdom, this has made him able to hold vast amounts of stamina, even if half starved. When running at full speed he can last up to half an hour, with or without the gauntlets. If struck by an unarmed foe while unarmoured he will recieve 60/70 out of 500hp damage
Reflexes: Due to the heavy weaponry he holds his reflexes can be slow unless he ‘sheds’ some weight (removing weapons/armour), unless the attack is a loud, slow or a direct/in-your-face kind of attack he won’t notice it as easily and at best will attempt to defend it or dodge.
Fighting Style: He is able to adapt his fighting style as the situation decides, alternating between close combat, medium range combat and long range combat. In close range he will alternate between punches and kicks, in medium range he will use his greatsword and in long range, his guns and grenades. With magic taking shape in any of the three. His fighting style may include combining the three weapons, and can become a dominant fighter, constantly keeping on his enemy.
Weapons:
Inferno: Alistair’s gauntlets, enhanced with magic to boost the physical capabilities of the wearer. Works like a living thing, allowing them to be very flexible despite being made from metal, the underside is red and has a tough fleshy material on the outside, making it both flexible and tough.
Fiery Twister: A 6ft long blade with a ½ inch blade and the width is 13.2 inches. The handle is designed to be 2handed but Alistair can weild it skillfully with 1 hand if necessary. The sword is fitted with various jewels, with a covering of steel the jeweled blade is shown from beneath, making it even more deadly when he puts fire/wind magic in it, whether to make it more powerful, to store it for later use or to unleash powerful magic attacks. This is held in a huge sword holder over his back. The sword itself weighs 170 lbs
Ember Longbow: A longbow built for high power, the arrows are enchanted to be vessels to magic, allowing them to be enchanted for additional damage. Weighs 70 lbs
Abilities:
Sword magic abilities
Burning Blade: Channels a fiery aura around his sword, enhancing it's power and giving it a fiery element. Also making it more effective against flammable objects, or cold/cool objects. This effect lasts until doused, or is dispelled.Low cost spell, unnoticeable level of fatigue unless used in large quantities.
Aero Sword: Channels an aerial aura around his sword, enhancing it's speed and giving it an aerial element. Also making it more effective against soft or aerial objects, or lightweight objects. This effect lasts until entering a non-windy area, or is dispelled. Low cost spell, unnoticeable level of fatigue unless used in large quantities.
Fiery Twister: Wreathes his sword in fire and then uses wind to keep the fires ferocious and unleashes it into the air. This does not require him to be stationary, though movement is harder to control during increased movement unless he is looking at it. This lasts as long as he chooses, however he cannot use the sword during this state (obviously) and can remain ongoing unless wounded enough to lose concentration. The fatigue starts off small but the longer it is in effect the greater the fatigue becomes.
Inferno Wave: A blast wave of fiery energy, while the fire burns all in it's path the wind makes it spread with increased speed. The flames can then have their height, width and ferocity controlled by the wind. Slightly noticeable level of fatigue, at best it will put a slight strain of breath, almost to the same level of a small jog.
Fire Geyser: Plunges his sword into the ground, after channeling his powers through the sword he then starts tugging at the sword's handle to control the direction of the fiery geysers that rip through the solid ground (creates 6 in total)
Bow magic abilities
Fire Shot: Charges fire magic into his arrow, creating a far stronger explosive effect with his shots, also makes them more effective against fire-weak objects.
Air Shot: Charges air magic into his arrow, creating a far sharper effect with his shots, making them able to rip through most thin or weak material.
Efreet and Sylph: Places fire and air magic in each of his drawn arrows, making them fire air and fire arrows.
Blazing Force Dragon: Places 5 arrows together and fires them as one, instead of firing fire and wind magic, instead it summons forth a young dragon. It is jet black in colour and measures 10ft tall and 3ft wide, it is serpentile in appearance and fires a huge beam of pure light at high speed at it's foe. This takes 10 seconds to charge and the young dragon does not have the endurance to take many powerful hits from magic or weapons as it's scales are not strong enough.
Airburn blast: Fills an arrow with magical energy and just as it reaches breaking point he fires it, instead of the usual magical charge they fire both elements from the bow as one huge wave. When it hits something it creates a huge blast as the energies explode from their own power, setting anything alight in a 10ft vicinity.
Magic:
Geyser:Places hands firmly on the ground, after 2 seconds a huge geyser will appear at the feet of whatever he is targeting, the spell becomes stationary once the ground shakes and appears shortly after. The heat of this can rip through most fabrics as well as burn and melt human skin, depending on how long contact is made with the heat of the geyser.
Fire summoning: Creates a small column of flame, which with the wind magic cooling the outer flame changes it into a mgaical weapon. This can be a sword, whip, axe etc as long as there is enough fire for it. This spell can be doused or frozen to be negated.
Dark Summoning: Enflame a huge pentogram around himself, this will burn the markings into the ground and hold them there. This remains until he steps out of the pentogram area, and is necessary for him to transform.
Earth Shaker: Places both hands on the ground, a long 'tube' of wind is then thrust through the ground, shaking the foundations which can cause landslides, cave-ins etc.
Gaia Manipulator: Depending on the environment, Alistair can control the very ground and sky, making several phenomenon occur such as generating blizzards, avalanches and thunder storms at will.


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