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Old Mar 24, 2008, 07:25 PM   #1 (permalink)
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A good idea for nintendo?

Well i'm sure everyone out there has played a Nintendo game and if your reading this i'm sure your a Nintendo fan at the very least. After thinking about it for a long time i have decided to see just what my ideas are made of.

With out further ado i would like to present you with my idea for Hiro's Guide to Defeating the Forces of Darkness

Setting: there is no real time setting to this since it's events that don't exist. But it takes place in the land Mu (inspired by the lost continent of Mu). Mu is broken into many different areas: The land of fire, The land of rivers, The land of mountains, The land of swamps, The land of sand, The land of rocks, The land of darkness, The land of trees, And the sky city state of thunder. For many years the lands were at war with each other until the land of darkness proposes a treaty to all the lands. 38 years later a new era has been usured in. Most eveyone born into the world has what is called a guardin. Each Guardian refelcts upon the persons abilities. For example those born with the element of fire will have a small fire ball as a guardian. You play as a boy named Seiji who like his father was born without a guardian. When your 11 Yasuyoshi your father takes you out and teaches you to hunt. This serves as your tutorial of gameplay afterwards on the way back home your attacked by a chimera creature. Yasuyoshi is killed distracting the monster so you could flee. You then go to a 5 year time skip so your now 16. Your best freind is Shinobu who is a dark user. Your other freinds are Sanjuro another fire user who uses the scorching fist, a girl crush who is a wind user named Aya, and your older brother Kazunori who was born with a guardian. After your mom and Shinobu's parents get into a fight Shinobu and his parents move because the know longer feel like they are welcome in the land of fire. During this you go out by yourself to kill the beast that killed your father. Upon finding it your fight it quickly but realize that you can't actually beat it. As Seiji runs away he is pinned up against a tree and is about to become the chimera's next meal until he burst of light hits the chimera killing it. As Seiji looks for the source of the light he realizes that his head is actually on fire but its not hurting him. All of a sudden the fire sprite and your new guardian hiro jumps of and you return to the village to show your mother and friends only to learn that your best friend Shinobu has moved away. A one year time skip takes place and Seiji and his friends are out playing around when they here the town alarm going off. Your village is close to the border of the land of rivers and your now being invaded by them and an army of Darkness. The Army of water is being led by the fierce general Sonosuke and the army of darkness is being led by your old freind Shinobu now under the name of Oda. Can your and your friends win back Oda's trust or will the Dark Emperor realease the Darkness that stirs in Seiji?

of course this isn't hardly everything this is more of a small summary to it and i have to say its lacking the detail i want to put into it. But i wanna keep it short also those replying to this dont be a dick about it just tell me if i should try to submit this to nintendo or not i have a link the them and im wondering if i should bother just tell me if i should or shouldnt and if i shouldnt tell me some things i did wrong.
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Old Mar 24, 2008, 07:36 PM   #2 (permalink)
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Re: A good idea for nintendo?

Sounds like Naruto, Avatar the Last Airbender and The Golden Compass...

But why are a bunch of kids living on a lost continent in the Pacific using random Japanese names (half of which are modern and half of which stopped being used a few hundred years ago)?

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Old Mar 24, 2008, 07:40 PM   #3 (permalink)
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Re: A good idea for nintendo?

Seems like an interesting idea for a shounen work, and it might actually sell well as a game, but the plot is a bit clichéd. Don't get the impression I'm not fond of fantasy; I'm a fantasy RPG junkie. But lords of darkness, different elements combatting against each other, and youths suddenly obtaining magical powers...

Plot clichés are really the biggest problem for me, but other than that, an idea like that could really actually sell well. Adolescents are really attracted to this sort of stuff... They tend to practically inhale it whole to no end. That's why alot of works passed their peak and mediocre are still so popular. :sighing feeling:

To improve the plot... I guess you should work on developing the characters, especially the Dark Lord. I know there are reviewers out there who love to berate characters who are inexplicably evil. Yes, mental disorders are all well and all, but often times, people like deep characters than paper-thin psychopaths. If you do decide to make the Dark lord evil for the heck of it, then you'll have to spend alot of time adding essence to his personality.

How to develop characters? Make sure they change and grow over time. And not just simply learning morals and becoming more righteous...
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Old Mar 24, 2008, 07:41 PM   #4 (permalink)
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Re: A good idea for nintendo?

Quote:
Originally Posted by tsurara View Post
Sounds like Naruto, Avatar the Last Airbender and The Golden Compass...

But why are a bunch of kids living on a lost continent in the Pacific using random Japanese names (half of which are modern and half of which stopped being used a few hundred years ago)?
the names i just like ^^

and honestly the lost continent of mu just kinda sounded cool to me i never said it was actually the lost continent i said it was inspired by it.

and truthfully the area setting did basically come from naruto although i dont know how much im gonna change on it
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Old Mar 24, 2008, 07:43 PM   #5 (permalink)
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Re: A good idea for nintendo?

So you've plagiarised a setting, plugged in some names you like and you intend to send this to Nintendo...?

Go for it

Should make for a chuckle around the office. Chances are you won't get a reply at all.

Ideas are not submitted, they are provided by staff developers and writers. If you want to write Nintendo games: you need to get a job at Nintendo.
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Old Mar 24, 2008, 07:46 PM   #6 (permalink)
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Re: A good idea for nintendo?

Quote:
Originally Posted by abby724 View Post
Seems like an interesting idea for a shounen work, and it might actually sell well as a game, but the plot is a bit clichéd. Don't get the impression I'm not fond of fantasy; I'm a fantasy RPG junkie. But lords of darkness, different elements combatting against each other, and youths suddenly obtaining magical powers...

Plot clichés are really the biggest problem for me, but other than that, an idea like that could really actually sell well. Adolescents are really attracted to this sort of stuff... They tend to practically inhale it whole to no end. That's why alot of works passed their peak and mediocre are still so popular. :sighing feeling:

To improve the plot... I guess you should work on developing the characters, especially the Dark Lord. I know there are reviewers out there who love to berate characters who are inexplicably evil. Yes, mental disorders are all well and all, but often times, people like deep characters than paper-thin psychopaths. If you do decide to make the Dark lord evil for the heck of it, then you'll have to spend alot of time adding essence to his personality.

How to develop characters? Make sure they change and grow over time. And not just simply learning morals and becoming more righteous...

i see what you mean thanks. ^^ thats the main reason really why im doing this to make a game is one thing but i wanna know what the customers are gonna want. So definatly thank you
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Old Mar 24, 2008, 07:49 PM   #7 (permalink)
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Re: A good idea for nintendo?

I'm glad my output helped you. But, unfortunately... I've been reading this over many times... I don't see anything in this that'll distinguish it from all the other Fantasy games out there... I know not every fantasy writer can be a Tolkien, or a Herbert, or a Rowling, or a Dahl, but...

Well, it's good that you're stretching out your creative capabilities. Youth copy the things around them, especially if it's something successful... Successful things are more often widespread. ;p That's how youth learn, survive, and become successful themselves later on in life. It means you're not a defective young human. :laughs: And when it's not so good, it's still copied, subconsciously... I know from experience. Hated my dad, but I found myself saying phrases he said a couple times after hearing him. Couldn't help it...
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Old Mar 24, 2008, 07:54 PM   #8 (permalink)
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Re: A good idea for nintendo?

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Originally Posted by abby724 View Post
I'm glad my output helped you. But, unfortunately... I've been reading this over many times... I don't see anything in this that'll distinguish it from all the other Fantasy games out there... I know not every fantasy writer can be a Tolkien, or a Herbert, or a Rowling, or a Dahl, but...

Well, it's good that you're stretching out your creative capabilities. Youth copy the things around them, especially if it's something successful... That's how they learn, survive, and become successful themselves later on in life. It means you're not a defective young human. :laughs: And when it's not so good, it's still copied, subconsciously... I know from experience. Hated my dad, but I found myself saying phrases he said a couple times after hearing him. Couldn't help it...
yeah i know i have already gotten alot of bull about it being alot like final fantasy games. But when u think about it almost all rpg somewhat copy final fantasy in one way or another they've done just about everything. Still this is only the first begining of the storyline and in actual play time may take you about 30 min tops to get to i havent actually thought of how all the rest is gonna play out or if this is even gonna be how the actual storyline goes
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Old Mar 24, 2008, 07:56 PM   #9 (permalink)
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Re: A good idea for nintendo?

Quote:
Originally Posted by tsurara View Post
So you've plagiarised a setting, plugged in some names you like and you intend to send this to Nintendo...?

Go for it

Should make for a chuckle around the office. Chances are you won't get a reply at all.

Ideas are not submitted, they are provided by staff developers and writers. If you want to write Nintendo games: you need to get a job at Nintendo.
yes i know this probaly doesnt have a shot at all but hey whats to stop me from trying plus if nintendo doesnt take it im sure i can get it out there one way or another
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Old Mar 25, 2008, 04:57 PM   #10 (permalink)
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Re: A good idea for nintendo?

Well, I suppose I have a couple things I could comment on, or ask about. It might be a bit long though, hope that's okay.

Quote:
Mu is broken into many different areas: The land of fire, The land of rivers, The land of mountains, The land of swamps, The land of sand, The land of rocks, The land of darkness, The land of trees, And the sky city state of thunder.
I'm sort of looking for a common theme between these places. Are these places based off geographical features? If so, 'darkness' doesn't quite fit in there. Is it based on elements? If so, stuff like swamps doesn't fit the overall theme. Does the world need a theme would be another question? You could differentiate areas by the characteristics of its people as well. Other than that, if you decide to stick with the areas, I would suggest making the 'darkness' one a bit more ambiguous. I mean, wouldn't the other countries want to immediately stamp out this area based off name alone? Think like the people would in the game, what are their motives? Maybe there is a reason they don't immediately stamp out this 'dark' land, and so forth.

Quote:
yeah i know i have already gotten alot of bull about it being alot like final fantasy games. But when u think about it almost all rpg somewhat copy final fantasy in one way or another they've done just about everything. Still this is only the first begining of the storyline and in actual play time may take you about 30 min tops to get to i havent actually thought of how all the rest is gonna play out or if this is even gonna be how the actual storyline goes
Don't worry about that. 90% or more of RPGs have incredibly generic storylines. In my opinion, character development and other things is what seperates a game from the pack. Why is Final Fantasy Tactics one of my favorite RPGs? Character development. They have goals, they have morals, they switch sides, they fill in every shade of grey on the moral compass. Make your characters believable and 'human' in how they act, and it won't matter if your storyline focuses around a Dark Lord obsessed with being evil. Those are my thoughts, anyhow.

Quote:
just tell me if i should try to submit this to nintendo or not i have a link the them and im wondering if i should bother just tell me if i should or shouldnt and if i shouldnt tell me some things i did wrong.
You shouldn't for a couple reasons.

1. They can't take your idea for consideration even if they wanted to. I suppose it's probably a legal nightmare, among other things.

2. While Nintendo is the best developer ever(The fanboy in me speaks!), they don't make or develop much in the way of RPGs. If I'm correct, Monolith Soft is the only company owned by Nintendo that does RPGs(They did Baten Kaitos, and the more recent Soma Bringer)

3. Even if you were a developer with a company, you'd need a game design document to submit, rather than an idea. Even if this is just an idea or for fun, I'm curious as to how the gameplay would work. Is it turn based? Are there storyline paths? What will players do in the game, and how will they do it? I remember reading in an interview with Masahiro Sakurai(The creator of Super Smash Bros.) that Nintendo requires the developer to be able to describe their game clearly in 1-3 pages. If it takes any more than those 1-3 pages to describe the game, they don't think it should be made.


I've read a lot into this sort of stuff personally, since I'm looking to become a game programmer. If this is just for fun, I apologize for going all technical. Anyways, that's all I've got for now in the way of comments, hopefully it was of some sort of help.
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