In the year 21XX and humans and reploids (extremely intelligent robots) have been co-existing peacefully, however more and more malfunctions have been appearing. These rogue reploids, called Mavericks, are running rampant and plotting to finally, and completely, shirk the yoke of their human companions. It is up to Mega Man X and Zero, and their Maverick hunter companions to stop them.
If you've ever played a Mega Man game, you already have a grasp on the controls. In case you didn't already know, this is a remake of the first Mega Man X, and it handles about the same way, except that you have access to the analog stick, which facilitates a quick change of weaponry mid-level.
Oh, speaking of mid-level, you can also leave a level without beating the boss, which is a welcome change if you want to go around collecting the power-ups before you tackle the bosses. Purists may see this as making the game too easy, and evoking, "Back in my day" speeches all around, but I think it just makes it less frustrating.
Graphics and Sound
One of the coolest things about MMX:MH is the voice acting, and not only are the voices appropriate, but there was attention paid to giving the voices that metallic twang like you would expect a robot to have.
The second coolest thing about the game is the re-done soundtrack. The X series has always been known for its heavy metal soundtracks, but they have been taken from midi format and re-done as befitting the capability of the Playstation Portable (PSP).
I will say, that perhaps it is my conservative nature, but I was not too impressed with the 3D art at first, but the 3D rendering, while it lacks the nostalgic presence of sprites, allows for a wider range of animation within the story related segments of the game.
I'll admit that I have always been a Mega Man X fan, but this game gets me pumped up. When I was 7, I picked up the original in its large SNES "cart" glory (some of you young whipper-snappers probably don't even know what a "cart" is, except for perhaps an instrument of vehicular tom-foolery).
Beyond my fanboyism, the game boasts two really cool features for when you beat it for the first time. First, you unlock the OVA movie: "Day of Sigma" (in widescreen, of course), and also the ability to play through the game as Vile, who, if you have played the later X series games, plays similarly to Zero in that he has a plethora of moves acquired from the bosses instead of blaster weapons.
I had my doubts about this game, but it came through. I donít know if this game should make you want to buy a PSP if you don't already have one, but I really tried to find something negative to say about it, and I really can't. Everything about this game was so masterfully improved from the original that I have no complaints.
Final Verdict: 10 out of 10